Triggers for Xball, speedball and airball are known simply as triggers. Most are "double triggers" which are large enough to be operated with two fingers. They are also known by the different styles of trigger geometry like "rake" "blade" "sling" and "stick." They also can be called by their operation type like "magnet" "spring" and "electric." Any combination of the types can be used to describe the trigger depending on how much detail you want to give.
this is the official rule book http://www.nxlpaintball.com/XBALL%20MANUAL%20(rev%208%20Tourney).pdf
all paintball guns run on gas. some have electric triggers so they can shoot faster.
Only the stock Diablo triggers. They are not interchangeable with any other trigger typed because of the hole settings.
its kinda like a hairpin triggers it fires real quick
A paintball marker is a paintball gun. It is just called a marker instead of a gun.
its all personal preference, try out other guns that have different triggers and see what you like. Almost all types of triggers are made for the Mini.
their is a field called hunter paintball or cpx sports
Sometimes paintball is know as a specific type of game, such as woodsball or speedball.
There is no record of any Incan sport of "paintball"
yes their in California but their not professional and for it they all wear all black
electric guns with centerfeed hoppers, shorter barrels, double triggers and overall compressed designs (ie. not tippmanns or BTs).
% Definitions R2D = 180/pi; % rad to deg D2R = pi/180; % deg to rad F2M = 0.3040; % feet to meter m = 45.46; % kg g = -9.8; % gravity (m/s^2) j = sqrt(-1); dt = 0.001; %1000Hz R1 = 15*F2M; %m R2 = 15*F2M; % Initial conditions xBall = [0; 0]; % theta/omega % Machine initial conditions Torque = (-1)*m*g*R1; % N-m Pmotor = 1119000; % W Tbreak = (4404 / 0.738)*2.3; % break torque in N-m % Ball I = m*(R1^2); for launch=0:1:20 times_launched = launch + 1; % Main loop iter = 0; for time=0:dt:1 % Index iter = iter + 1; % Torque generation and check if( (xBall(2,1)) < ((Pmotor)/Tbreak) ) Torque = Tbreak; else Torque = (Pmotor)/xBall(2,1); end % From 0 degrees to 90 degrees if ((xBall(1,1)*R2D) >= 0 ) ((xBall(1,1)*R2D) < 90) % Calculate net torque Tgrav = ( m*g*cos(xBall(1,1)))*R1; Tnet = Torque + Tgrav; % Calculate instantaneous angular acceleration alphaB = Tnet/I; % Calculate the derivative of the state xdot = [ xBall(2,1); alphaB ]; % Integration of the state xBall = xBall + xdot*dt; % Dependent states pBall = R1*( cos(xBall(1,1)) + j*sin(xBall(1,1)) ); vBall = xBall(2,1) * R1; Power = (Tnet/R1) * vBall; elseif ( ((xBall(1,1)*R2D) >= 90) ((xBall(1,1)*R2D) <= 180) ) % Calculate net torque Tgrav = ( m*g*cos( xBall(1,1)) )*R1; Tnet = Torque + Tgrav; % Calculate instantaneous angular acceleration alphaB = Tnet/I; % Calculate the derivative of the state xdot = [ xBall(2,1); alphaB ]; % Integration of the state xBall = xBall + xdot*dt; % Dependent states pBall = real(vBall) * time; Power = (Tnet/R1) * vBall; end; DATA(iter,:) = [ iter time xBall' alphaB Tnet xBall(1,1)*R2D ... real(pBall) imag(pBall) real(vBall) imag(vBall) vBall Power ]; end; end; %% Trajectory of Projectile (y vs. x) figure(1); plot( DATA(:,8), DATA(:,9), '.' ); title ('Trajectory (y vs. x) of projectile during launch') xlabel('x') ylabel('y') %% Range (x) vs. time figure(2); subplot (211), plot(DATA(:,2), DATA(:,8), '.' ); title ('Range(x) as a function of time') ylabel('Range(x)') %% Altitude (y) vs. time subplot (212), plot(DATA(:,2), DATA(:,9), '.' ); title ('Altitude(y) as a function of time') xlabel('time') ylabel('Altitude(y)') %% Velocity (x and y components) vs. time figure(3); subplot (211), plot(DATA(:,2), DATA(:,10), '.' ); title ('Velocity (x and y) as a function of time') ylabel('Velocity(x)') subplot (212), plot(DATA(:,2), DATA(:,11), '.' ); xlabel('time') ylabel('Velocity(y)') %% Velocity (total) vs. time figure(4); plot(DATA(:,2), DATA(:,12), '.' ); title ('Velocity(total) as a function of time') xlabel('time') ylabel('Velocity (total))') %% Power vs. time figure(5); plot(DATA(:,2), DATA(:,13), '.' ); title ('Power as a function of time') xlabel('time') ylabel('Power')