When you score in Netball, the players go back to their starting positions - the centre player of the team that just scored the goal would stand aside, and the opposing team centre player would take the ball and stand in the circle in the centre 3rd. All other players would resume their starting positions - i.e. GK and GS of both teams on their side of the court, in the semicircle, WA and WD of both teams standing on the line that divides the centre 3rd from the other two 3rds, and GA and GD of both teams standing at their positions, which is pretty much the same as WA and WD. The players will stand there, and when the ref blows the whistle, the game starts again.
the answer is replay
In netball, a "repossession" occurs when a team gains possession of the ball after it has been lost or turned over. This can happen through interceptions, deflections, or the opponent stepping out of bounds. The team that successfully reclaims the ball is awarded possession and can then restart play from that point. This highlights the importance of defensive skills and strategic play in the game.
A player is not allowed to run with the ball.
The three feet rule is how far you need to be from a player to defend them when they have the ball.
The player is breaking the rule of no running with the ball in you r hands
Your nails should not be longer than your finger itself.
No you are not allow to do that. It is strictly against the rule.
There is such thing called google use 😁😊
if a foul has accured but the team that it is for has possession the game carries on and it is called advantage
it means you have like tapped or accidently bumped your opponent or another player
there is the sentre circle, cenre third, 2xgoal thirds and 2x semicircles and off courts but i dont think that counts
The out of hand rule in netball states that when a player has possession of the ball, they must pass it within three seconds. If they do not pass or attempt to shoot within this time frame, the referee will call a turnover, allowing the opposing team to gain possession. This rule emphasizes the importance of quick decision-making and maintaining the flow of the game.