Believe it or not, the club which spins most in the bag is a 9 iron. However, you have asked which wedge. It all depends on which grooves are on the club and if the face is milled.
They are nearly equal in ability. The Flatline puts a more consistent spin on the ball, but is always on and only does a backspin. The Apex still does a good spin, but can be turned off and adjusted while playing without needing to take the barrel off.
The T4 is the only marker that shoots significantly farther than any other gun standard, because it uses finned half shell paintballs called first strikes. The farthest shooting conventional barrel is the APEX or Flatline barrel, which puts backspin on the ball.
It puts a golf ball in a gas tank. i think...
It is when the offense puts the ball thru the hoop
The Setter is the most important player; it puts the ball out to the attacker (spiker). It is usually the second contact that a team makes with the ball. It is an overhead pass used to change the direction of the dig and puts the ball in the air in such a way that it can be driven by an attack (spike) into the opponent's court.
You should return a back spin with top spin, and a top spin with back spin. If you try to combat the other person's backspin with backspin of your own, then you run the risk of not putting enough backspin on the ball, and therefore the shot may go long. Much better to continue the spin which your opponent has put on the ball, and make his/her back spin work for you. Your opponent's backspin is essentially your topspin, so your opponent is already helping you out. You also need to understand that, when your opponent puts backspin on the ball, the ball will not go very far after it bounces on your side of the table. Thus, you need to move forward a bit to get to it. Also, you should usually wait until the opponent's shot bounces up to its highest point before hitting the ball back to him/her. This might mean backing up and waiting for the ball to reach that point. You want to hit it when his/her shot is hovering in the air, not when it just hit the table. This will maximize your ability to control the return. Only advanced players should combat topspin with topspin, or backspin with backspin. This is much more difficult and requires a great deal of skill.
a dunk is when a basketball player j's the ball
the point goes to the other team.
Goal is for soccer when someone puts the ball in the net... i assume that's what your asking
absolutely no goal. only the position of ball dete rmines the goal.
The spin the pitcher puts on the ball as it leaves his hand - creates a pressure difference to one side, as the ball travels though the air - curving the ball.
un stylo (commonest name) , un stylo-bille (puts some more emphasis on the rolling ball)