It would depend on if you are delivering the ball right or left handed.
Right-handed delivery would aim to the "pocket" between the 6 and 10 pin.
Left-handed delivery would aim between 6 and 9, with more towards the 6.
This also assumes you deliver the ball in a semi or full rolling position (not backup).
I just can't spare the time today. I hope I can pick up this spare; it's a 7-10 split. The spare tire is flat!
There are a couple ways to do it, but the most common would be to get a strike in the first frame, a spare in the second frame, then finish the game with 10 strikes in a row. You could also start with 10 strikes in a row, then throw a gutter ball in the 11th, and pick up the spare.
A 4-6-7-9-10 or 4-6-7-8-10 split, according to a Slate Magazine analysis of thousands of pro bowling shots, is the hardest spare to pick up. The toughest spare you're likely to actually get stuck with is the 7-10...you pick this up by hitting one of the pins so hard it bounces off the sideboard or the backboard and flies into the other pin.
10. A spare is knocking down all ten pens, on the second roll, so every spare is 10. The most common value of a spare, including the next throw after the spare, varies depending on the skill level being compared. It is very common for a spare to be worth 20 points in the pros, or just 10 for amateurs, although 17 would be a fair value for intermediate players.
No. Since spares count only the next ball as the bonus, the variability is 0 through 9 of what would be added to the previous frame. For example, a game of all spares where the first ball is a 9 for all 10 frames would be 190 and result in the highest possible all-spare game. (10 + 9) x 10 = 190 (10 + 9 = 19, which is the 10 pins score plus the bonus, which is the score of every frame, times 10 frames). The lowest possible all-spare game would have the first ball be a gutter ball, with a spare achieved by knocking down all 10 pins with the second ball. That would result in a game of 100 ((10 + 0) X 10 = 100). Since the reality is that an all-spare game would probably have some other numbers involved, the score would be somewhere in between 100 and 190. If the first ball were all sevens, eights, and nines with an average of eight, the score would be 180 ((10 + 8) x 10 = 180). There is some controversy whether the ball in the eleventh frame, the fill ball, can be a strike or not. Anyone who agrees with the fill ball being a strike and the game still being called an all spare game would suggest that the highest all spare game could be as high as 191.
Really depends on your bowling style. But, if you roll a natural hook - move all the way to the left arrow (the second set of dots on the alley). Use A button to switch and then aim at the middle arrow. You may need to click one or two times left or right to get the ball where you need it. Roll your normal approach/ball and it will catch the 10 pin every time. If you need to pick up a 9 /10 just move your aim point a little more to the left.
Make That Spare was created on 1960-10-08.
You would get paid atleast $10 an hour.
No... with a spare you will add 10 plus the next ball rolled to get your score for that frame. A strike you will add 10 plus the next 2 balls rolled to score that frame. The maximum frame score you can receive for a spare would be 20. If you rolled a strike for next ball after your spare. The maximum for a strike would be 30. If you rolled 2 strikes in your next 2 balls after you strike.
I would advise against it, personally - many have done this at the expense of their body panels. A better option would probably be a Class III receiver with a spare tire mount as part of the receiver.
One way to get a score of 289 in bowling is to spare the first frame, get strikes in frames 2 through 9, 2 strikes in the 10th frame and then a 9 count. Another way of getting it is by getting the first nine strikes, first in the tenth then a nine count and the pick up
The different between a strike and a spare is the number of shots used in knocking all 10 pins down. A strike is knocking all 10 pins down in one shot. A spare is knocking all 10 pins down in two shots.