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1.play as black

2.attack knight with bishop

3.use knight and threaten rook (ne5)

4.threaten bishop (nc4)

5.take bishop

6.All that should be left is are the kings, the pawns, and the rooks. take the pawns with your king and rook before the computer's king and rook take yours. /kill the rook and checkmate black

(there is a strategy to taking all the pawns because the computer will most likely kill you before you kill him, it takes practice)

After you kill everything kill the castle then cross the bridge

kill everything defeat wind carver castle and cross bridge

do condors watch tower then the dragon priest the the spider.

cross the bridge again. kill the ruins, kill the dream gate, then kill the killer chessmaster, and finally attack the dragon's pinnacle and win.

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13y ago
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10y ago

first play Rf3 then black plays f3, then you play Rg3 then black plays Nf6, you play Ra8 then black plays the bad move Ng5 I think, but it is in the g file. Anyway then you play the unthinkable, Nxc4 checkmate

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13y ago

Place king on A7and knight on b6. The knight would have moved to A8, a revealed check because of white's bishop, which would have forced the king to take the knight on A8.

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Wiki User

13y ago

1.Nxg7+ Com. will play Kd8

2.Qf6+ com. Nxf6

3.Be7#

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8y ago

Placing twelve knights to control/cover all 64 squares......help!

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