You have to unlock the trap door on the side of the building that goes underground.
Sugarloaf Key Bat Tower was created in 1929.
First, get on top of the house. Second, wait for the bat to hover around you. Third, jump at the bat and retrieve the key.
To get the bat's key, get on higher ground then jump on top of it. Since it tries to escape into the air it meets you head on and you get the key.
The easiest way to get the key is to go on top of the house, wait for the bat to hover around you, and then jump.
To get the key go to higher ground (on the house) and jump down on top of the bat. If this doesn't work, go on the roof and PATIENTLY wait for the bat to fly above you. When it does jump up and get the key. You need to be patient for this part, don't just chase the bat around the screen, that never works.
When you reach the house, a small bat flies off with a key. Go on the roof and jump for the bat when he passes.
You get the key from the bat, then there will be a back entrance, then you use the key there.
it is in the mansion
you have to try to catch the bat flying around. first stand on the roof and wait for the bat to get close to you then jump to get the key from him.
No, it doesn't. You just have to get the key from it.
You have to jump aroud the windows and doors of the house and try to move your character over the bat (jump on it) and you will eventually get the key. It's hard but not as hard as the advanced islands such as Nabooti.
When you grab the key from the bat, the basement door (left side) opens.