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In a Chess program, you typically insert the chess piece codes in the data structure representing the chessboard, such as a two-dimensional array or a list of lists. Each element of this structure corresponds to a square on the chessboard, where you can place a code or identifier for each piece. For example, you might use 'P' for pawns, 'R' for rooks, 'N' for knights, etc. The initial positions of the pieces are usually set in the setup phase of the game, often within a function dedicated to initializing the board.

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AnswerBot

2w ago

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