You can search for an open source program. One good I recomend is "Huo Chess". You can find it at http://www.codeproject.com/KB/game/cpp_microchess.aspx or at the MSDN Code Gallery (C++ edition: http://code.msdn.microsoft.com/huochess, C# edition: http://code.msdn.microsoft.com/cshuochess, XNA edition: http://code.msdn.microsoft.com/xnahuochess).
like searching in data structure, move on nodes and check them
A bad move in chess is called a "blunder".
You can not skip your move in chess. You always have to move when it is your turn. If you have no legal moves in chess and it is your turn, the game is a stalemate.
Data structure: An information structure is an arrangement of information considered as one substance. An int, for instance, is a straightforward variable, can't be considered as an information structure, yet an exhibit is an information structure. Data: Information will be data that has been interpreted into a frame that is more advantageous to move or procedure.
Chess is a game of possibilities, and a tree is the term we apply to mathematical expressions that investigate the nature of things like chess. Each move creates new possibilities, and the tree is said to branch or branch out. It's a concept that's pretty easy to see. Because the number of possible moves becomes enormous in a short time, the numbers themselves are staggering. Use the links below to learn more.
No.
This is not a legal chess move in keeping with the rules of chess . You may be thinking of Castling ~ see related link below .
The Bishop's Move, a chess move where a bishop is moved to a different square, has been a part of chess since the game's early development. It is one of the original moves in chess and has been played for centuries.
No. Castling counts as a move.
A turn in chess is known as a "Move" ~ see related link below for a list of chess terms .
A computer which never plays chess will never lose. Seriously though, a computer programmed to play chess is simply running an algorithm designed to determine the best possible move in a situation, based on all possible countermoves and the possible progression of the game from there. The number of possible moves grows exponentially with each step further into the game the computer attempts to predict, and the memory of the computer cannot process that much data after a certain point, say, 10 moves later. It thus has to make an 'informed' decision on how to proceed, but this isn't necessarily the ideal move. Based on how chess computers operate, I would say there's always the chance to beat one, but I cannot conclusively say that there exists no infallible computer chess program. Even Data was beaten by Counsellor Troi on the Enterprise :-)