No doubt this question comes from the new Boy Scouts of America Chess merit badge.
I am a United States Chess Federation Master. I know chess. But I can only speculate what answer BSA wants here. No doubt someone with the new merit badge pamphlet could give an authoritative answer to the question, "What four rules should a Boy Scout give as the answer to 'What are the four rules for castling?' question for the Chess merit badge?"
Here are the rules I understand for castling.
1. The King cannot have moved.
2. The Rook cannot have moved.
3. The King cannot be in check.
4. The King cannot move through check.
5. The King cannot move into check.
No. Castling counts as a move.
Castling is one turn/move .
Castling is also known as enroking. In chess notation, king-side castling is denoted as "O-O" while queen-side castling is denoted as "O-O-O".
o-o means castling on king's side & o-o-o means castling on queen's side. THat is NOT with the Queen , but the King and the Queen's Castle.
There are two ways to notate a castle in chess. If you are castling to the nearest rook, then you notate that by doing "0-0." If you are castling queen side, then you notate that by writing "0-0-0." A good trick to remember this is by how far your piece is traveling.
According to one source, castling was introduced about 1555 a.d.
Yes, when castling one must touch the king first. If one touches the rook first, it is not castling - only the rook can be moved during that turn.
This is not a legal chess move in keeping with the rules of chess . You may be thinking of Castling ~ see related link below .
O-O
Castling involves the rook and the king. The moving of any piece involves a manoeuvre
Castling involves both rook and King moving to their respective squares whether it be a King-side castle or queen-side castle . When castling , the king moves two squares towards the rook , and the rook moves over the king to the next square , i.e. , black's king on e8 and rook on a8 move to : king c8, rook d8 (Long Castling) , white's king on e1 and rook on h1 move to : king g1, rook f1 (Short castling) ~ look to the related link below for additional information regarding castling .
1. Control or contest the centre of the board. 2. Develop pieces to their optimal squares, beginning with the minor pieces. 3. Safeguard the king, usually by castling.