It depends on what subject is's on, for instance, I'm doing one on Pearl Harbor and I'm having the pieces from Battleship painted Red and Blue ( Red for Axis Powers, Blue for Allies) and I'm just having trouble deciding what the Communtity Chest and Chance cards should be. If anyone can help with that contact me at Vaderman212@gmail.com. Thanks a lot! Please improve on this answer because my grade depends on it.
Well, the easiest way is probably to get a piece of posterboard, and cut it up into game-board sized pieces (so that if you screw up the first one, you have another try). Then you draw a gameboard on it (I would do it first in light pencil, so that you can get it right, and then when you have it down, write over it with permanent marker.
Now, it depends on your book report... what book was it? If it was just about games, then you can think of any goal, but if it was about Huck Finn or Bilbo Baggins, then think of a goal that relates to the main character ... something about the book you read. Whatever way you drew the gameboard (there are a lot of different ways), you'll probably either have a track or a start-and-finish style. Make sure there are intermediate spaces, and write things about the book that happen along the way. If it is a good thing, say "go forward 3 spaces" (make sure the third space isn't something bad though), and if it is a bad thing, write "go backward 3 spaces" (as long as backward isn't a good thing). .... you don't have to have writing on every space though. Then make sure there is a rule for how the game ends... if you get to the finish square, that is cool... but if it is a track-like game, then you have to say it ends after you go around three times, or after you get a certain amount of points answering trivia questions (but then you have to make cards, so it makes it harder). Anyway, play it with someone to make sure that it works... add rules as necessary. Then turn it in. :)
No go to www.gameboards.com
Decide what type of game you want, i.e, Strategy, Questionnaire, Kid friendly, Etc. Then make sure you have the supplies like the board, game pieces, Money, cards, Etc. Make a list of rules and how to play the game then get some friends, and play the game. You may have to make adjustments to the game so it will be fair and have the right level of difficulty.
So basically, just be creative and have fun. Start with an idea and goals, and then work out how to get there.
Also, it may help to ask yourself these questions:
1. What is the genre of the game?
2. What is the point? What are the players trying to accomplish?
3. What is good? What are good actions for the players to take?
4. What is bad? What are bad actions for players to take?
5. What supplies will you need? Do you need currency, cards, dice, timers, or what?
6. What are the rules?
Monopoly came out during the Great Depression when people had little money for entertainment, and it allowed them to buy property, houses, and hotels, and to be real estate moguls; something that was impossible for them except in a board game. To create a board game like it today, maybe you should give some thought as to what is important to people today, like not losing their jobs and their homes, and try to give them a temporary escape from all that. Once you have the basic ideas, the rules and all the rest of it should fall into line easily.
It really depends on the type and style of the game and the size of the team creating it.
If the game has depth than it requires writing skill for the backstory.
If the game has complicated mechanics it may require math and algebra skills.
If the game has any interest in being interesting to look at than it will require artistic skills.
For a quality instruction booklet than skills in teaching and technical document writing are needed.
For an independent company you will need marketing and business skills.
If the game has a focused theme which is meant to mimic something in real life than you would need some knowledge of the theme or at least skills in researching (imagine trying to make a football board game with no knowledge of real football?)
The reality is designing a good board game requires a wide range of skills.
Finally, the two most important skills:
Creativity, which cannot be taught, you either understand the concept of fun and how to share it, or you don't.
And secondly: The ability to take criticism. You need to be able to weed through the feedback of other people and find the ideas they give you which will help you improve your game while discarding the gibberish from people who cannot form coherent thoughts in a way that is helpful; all while taking none of it personally.
slate
How would you make a system to play chess? Hint google chess board number system
64 Squares on a Chess/Checkers Board
There is no 2 t on a chess board
one half of a Chess board
I think it's 1296
A chess board can be made out of almost anything.
64 squares are on a chess board.
(I think the question is supposed to say"sequels in a chess board")A chess board is 8x8, or 64 squares/sequels.
It could be, but at straightupchess.com the vertical board can be used to display a chess set and to play a casual game of chess on the wall mounted chess board.
it is also the same at the board of a chess it is also the same at the board of a chess
Yes. For example a chess board.