Yes, you can. The knight is the only piece that can "jump" over other pieces, whether they are your own or your opponent's. It can check an opposing king that is hidden behind other pieces because the knight cannot be "blocked" when it attacks.
In the game of checkers, if a player has the option to jump an opponent's piece, they must make that jump if it is possible. However, if multiple jumps are available, the player may choose which jump to take, but they must complete all jumps in a single turn before moving to another piece. If a player is unable to jump any pieces, they simply continue with their turn without jumping.
In checkers, a player can jump their opponent's pieces diagonally forward if there is an empty space behind the opponent's piece. Players must make a jump if possible, and multiple jumps can be made in a single turn. If a player's piece reaches the last row on the opponent's side, it becomes a "king" and can move and jump in any direction.
no you have to wait till you next turn to kill it
In checkers, a king can capture multiple pieces in a single turn by jumping over them, but it can only do so if there are consecutive jumps available. Once a king captures an opponent's piece, it can continue to jump and capture additional pieces if they are positioned correctly. However, a king cannot eat "double" in the sense of capturing two pieces in a single jump; each jump must involve a separate piece. The only limit is that a player must make all possible captures during their turn.
To attack an opponent in checkers, you must move one of your pieces diagonally to an adjacent square occupied by an opposing piece. If the square immediately beyond that opposing piece is vacant, you can "jump" over it, capturing the opponent's piece and removing it from the board. You can continue to make additional jumps in the same turn if there are more opportunities to capture. Always remember to strategize your moves to maximize your capturing potential while protecting your own pieces.
In checkers, kings can jump over other pieces by moving diagonally across the board. When a king lands on a square immediately beyond an opponent's piece, it captures that piece, which is then removed from the board. Kings can make multiple jumps in a single turn if they have the opportunity to do so, as long as each jump follows the same diagonal movement pattern and lands on an empty square. This ability to jump over pieces is one of the key advantages of kings in the game.
Use the pieces of metal jutting out from the lighthouse to jump on and quickly ascend to the top.
The board is set out with all the holes filled except the centre hole. You need to choose a piece to start. This piece must then be able to jump over one other piece and land in the centre hole beyond. The piece you jumped over is then removed from the board. Choose another piece, that can jump over an adjacent piece to land in one of the two holes you have now on the board. Again remove the piece you jumped over. Continue in this way choosing a piece that can jump over an adjacent piece to land in a hole next to the piece you jumped over and remove the pieces you jumped over at each turn. You can only perform jumps left to right or up and down - not diagonally. At the end of the game, you must try to get no pieces left on the board, except the last piece, which, after 'jumping' must land in the centre square to win .
Meta knight is a playable character when you first turn on the game.
In Chinese checkers, a player can jump over their own or opponent's pieces in a straight line to an empty space directly beyond. Multiple jumps can be made in one turn, but each jump must be in a straight line and follow the same rules. The goal is to move all your pieces to the opposite triangle before your opponents do.
Sometimes they turn into corpses.
The Knight moves in an "L" shaped pattern ~ see the related link below to further information regarding the movement of the Knight .