the coefficient of restitution is introduced by eulier
The coefficient of restitution is how you quantify bounciness or give bounciness a number, and you do that by dividing the bounce height by the drop height, then finding the square root of that. When you have more bounces you can find more than one coefficient of restitution!
The coefficient of restitution for a perfectly plastic body is zero. This means that the body will not bounce off or rebound after impact, but will instead stick together with the other body.
0.54 TO 0.58
"Bounce It Better: Investigating the Science of Basketball Bouncing" "The Physics of Bouncing: A Basketball Experiment" "Dribble Dynamics: Exploring the Bounce of a Basketball" "From Court to Classroom: A Study on Basketball Bouncing"
With a plastic impact, the coeffecient of restitution is 0. With an elastic impact, the coeffecient of restitution is 0<e<1. With an inelastic impact, the coeffecient of restitution is 1.
Batted Ball Coefficient of Restitution
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Rebound can be calculated by using the coefficient of restitution (e) in the momentum formula. The formula for calculating rebound is R = e * Vf, where R is the rebound velocity, e is the coefficient of restitution, and Vf is the final velocity of the object after collision.
Dribbling.
Physicists distinguish between elastic and inelastic (and partially elastic) collisions. If you mean "elastic", the coefficient of restitution is 1. If you mean "inelastic", the coefficient of restitution is 0.Why? Because that's how "elastic" and "inelastic" collisions are DEFINED. If all the kinetic energy is maintained, the coefficient (relative speed after collision, divided by relative speed before the collision) is 1 - i.e., no movement is lost. If it is zero, all the movement energy (relative speed) is lost.
Bouncing a basketball up and down is called dribbling.