Flag pole
JNC is Jump No-Carry, so the carry flag is checked. JNZ is Jump No-Zero, so the zero flag is checked.
Jump on Carry is simply a "JUMP" instruction which will transfer the control to some specific location if carry flag is set. For Example: JC 2004H This instruction will take the control to address location 2004H if carry flag is set.
What you have to do is jump off the top of the tower with the pilgrim and signal flag.
on nsmb there is a propeller hat, right? use that to fly on top of the flag pole
Its the same thing as the first and second. what I did was sprint jump capture the flag climb a wall then run back to your base
Flags are used to indicate the status of various things, usually following some kind of operation. For instance, the ZERO flag indicates the result is zero, the CARRY flag indicates the operation results in a carry, the NEGATIVE flag indicates the result is negative, etc. Flags can be used in loop control. For instance you can decrement a counter at the end of a loop, and jump conditionally to the top of the loop if the counter is non zero.
no but you can to it to its job or play games like jump rope or flag
Yes, you can, just like it's predecessor.
its eating a mango
Yes. JNE is the Jump Not Equal instruction and all assembly languages support it.
enter through the bottom right door. jump up to hit the invisible block ( where the hands are pointing) bring the spring over to the button on the block hit it and jump onto the moving things going up and down. go through the door. when entered hit the blue p button. if u go to the left you will get to the red flag. go to the right for the regular flag red flag- go left after hitting the button. hit the shiny block. a vine will come up. get up to the block and climb the vine. this can be a challenge because your timed. once up go through the door and jump on the flag black flag- go right after hitting the button jump block after blocks and avoid the ghost run (hold y) to get there in time go through the door jump on the flagpole