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The red flag indicates an invalid jump in the Long Jump.

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Which conditional jump instructions test z and c flag bits?

Conditional jump instructions that test the zero (Z) and carry (C) flag bits include JE (Jump if Equal) or JZ (Jump if Zero), which checks the Z flag, and JC (Jump if Carry), which checks the C flag. These instructions are commonly used in assembly language for decision-making based on the results of previous arithmetic or logic operations. The Z flag indicates whether the result of the last operation was zero, while the C flag indicates whether there was a carry out from the most significant bit during addition or a borrow during subtraction.


What is the use of the red and white flag in long jump?

In long jump competitions, the red and white flag is used by officials to indicate the legality of a jump. A white flag signifies that the jump is valid and meets all the required criteria, while a red flag indicates a foul, often due to a foot fault or an improper takeoff. This system allows athletes and spectators to quickly understand the outcome of each jump.


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Which flags are checked after instruction JNC and JNZ?

JNC is Jump No-Carry, so the carry flag is checked. JNZ is Jump No-Zero, so the zero flag is checked.


What is jump on carry in 8085?

Jump on Carry is simply a "JUMP" instruction which will transfer the control to some specific location if carry flag is set. For Example: JC 2004H This instruction will take the control to address location 2004H if carry flag is set.


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Flags are used to indicate the status of various things, usually following some kind of operation. For instance, the ZERO flag indicates the result is zero, the CARRY flag indicates the operation results in a carry, the NEGATIVE flag indicates the result is negative, etc. Flags can be used in loop control. For instance you can decrement a counter at the end of a loop, and jump conditionally to the top of the loop if the counter is non zero.


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