The red flag indicates an invalid jump in the Long Jump.
Conditional jump instructions that test the zero (Z) and carry (C) flag bits include JE (Jump if Equal) or JZ (Jump if Zero), which checks the Z flag, and JC (Jump if Carry), which checks the C flag. These instructions are commonly used in assembly language for decision-making based on the results of previous arithmetic or logic operations. The Z flag indicates whether the result of the last operation was zero, while the C flag indicates whether there was a carry out from the most significant bit during addition or a borrow during subtraction.
In long jump competitions, the red and white flag is used by officials to indicate the legality of a jump. A white flag signifies that the jump is valid and meets all the required criteria, while a red flag indicates a foul, often due to a foot fault or an improper takeoff. This system allows athletes and spectators to quickly understand the outcome of each jump.
Flag pole
JNC is Jump No-Carry, so the carry flag is checked. JNZ is Jump No-Zero, so the zero flag is checked.
Jump on Carry is simply a "JUMP" instruction which will transfer the control to some specific location if carry flag is set. For Example: JC 2004H This instruction will take the control to address location 2004H if carry flag is set.
The future tense of the verb "jump" is "will jump." This construction indicates an action that will happen at a later time. For example, you could say, "I will jump over the puddle tomorrow."
What you have to do is jump off the top of the tower with the pilgrim and signal flag.
Its the same thing as the first and second. what I did was sprint jump capture the flag climb a wall then run back to your base
on nsmb there is a propeller hat, right? use that to fly on top of the flag pole
its eating a mango
no but you can to it to its job or play games like jump rope or flag
Yes, you can, just like it's predecessor.