Games - Croquet Rules Croquet can be played in many different ways - rules can be pretty casual, with field setup in either std formation or creative. Detailed rules can be found here http://www.croquetamerica.com/croquet/rules/ but the rules below are sufficient for most play! TEAMS & ORDER OF PLAY Croquet is usually played in teams, with two or three people to a side, but individual play is fine for even 6 players. The order of play is always blue, red, black, yellow, followed by green and orange if six croquet balls are being used. In team play, blue/black/green goes against red/yellow/orange. - A coin toss should determine who goes first. - Also throwing a stick in the air, have someone catch it. then players place their hand above each others. Once someone places their hand on the top of the stick, they are first with each player below next in turn. - There is not a particular advantage to being first. In fact, being late in the order offers better opportunity to roquet off other players. THE COURT Court size is officially 100 feet long by 50 feet wide for nine wicket and 105 feet long by 84 feet wide for six wicket, but who's counting? If you're playing nine wicket, which is known as backyard croquet, create a double diamond formation by placing a wicket at the exact center of the court, flanking it with opposing wickets on each side (about 16 feet up/down and 20 feet out from the exact center), and then add a wicket-wicket-stake setup at the center on each end (each six feet apart, with the stake six feet from the boundary line). If you're playing six wicket, which is known as American croquet, place a stake at the center of the court and then form two inward-facing wicket triangles on either end (the triangle tips facing the stake and the bases facing the top/bottom boundary lines). TRADDITIONAL COURT SETUP The standard setup for croquet is commonly called the double diamond pattern. Beginning with 9 wickets and two stakes the players pick out a field upon which to play. - Ideally the field will be 100 feet long by 50 feet wide - Place the starting stake 6' from one end of the field, at the center of the 50' width - Place the first wicket 6' from the stake and the second another 6' away - The first left and right wickets are about 16' farther down the field, each 6' from the left or right edge of the field. - The center wicket is in the exact center of the 100x50' field - The rest of the field is the mirror image of what has just been placed. - The 5 center wickets form a large X with the remaining 4 wickets and two stakes all aligned down the center of the field with the center wicket! GENERAL RULES - The player to begin play places his ball about mid-way between the stake and the first wicket. He hits his ball with the mallet and attempts to pass through the wickets before him. Continue to play, passing in the correct direction thru each successive wicket until the player reaches the final stake. - one stroke per turn unless bonus strokes are achieved (See BONUS STROKES) - If another player by any legal means moves another player's ball through a wicket or causes it to hit a stake, the wicket or stake is scored for the other player, but no bonus strokes are awarded. - Balls sent out of bounds should be placed one mallet length (about 36 inches) from the boundary back within the playing field at approximately the point it went out of bounds. Balls that fall within a mallet of the boundary at the end of a turn are moved back from the boundary by the length of one mallet. BONUS STROKES - earn extra strokes by scoring a wicket or by striking a stake or another ball, which is known as a roquet. - Scoring or striking a stake earns one bonus stroke - If passing through double wickets, receive two bonus strokes (one for each wicket). - roquetting earns two bonus strokes. But SEE ROQUET for more details. - maximum of two bonus strokes at any one time (although passing thru the double wicket and striking the stake allows three bonus strokes, or if you are about to use your first of two bonus strokes and pass thru the double wicket ... you accumulate all the additional bonus strokes) - New bonus strokes can only be earned when using the final bonus stroke (if you have two bonus strokes, you do not earn any additional bonus strokes when using the first but can earn additional bonus strokes when using the second.) ROQUET If a player roquets he has four options. - First, he may take two bonus strokes from wherever his ball lands. - Second, he may place his own ball a single mallet head's length away from the ball hit - in any direction he chooses. Then he may take his two bonus strokes. - Third, he may put his ball next to the ball hit. Then hit his own ball so that it moves both balls in a desired direction. He then has one bonus shot remaining. - Finally, he may place his own ball side by side with the struck ball. Then placing his foot on his own ball strike it so as to move the other ball without moving his own. He then has one stroke to execute as he chooses. Each ball may be roqueted only once per turn unless the player goes through a wicket or hits the turning stake. Even so, a player may roquet more than one ball per turn between wickets. If a ball is struck twice in the same turn without passing through a wicket, no additional penalty or bonus is awarded. SCORING ORDER Croquet wickets have to be run in the proper order and in the right direction. Nine wicket: bottom two up, bottom right, center, top right, top two up, stake, top two down, top left, center, bottom left, bottom two down, stake Six wicket: bottom left, top left, top right, bottom right, bottom center, top center, top left, bottom left, bottom right, top right, top center, bottom center (up), stake ROVER BALL Finally, with the rover ball rule, a ball that has scored all wickets BUT NOT STAKED OUT at the final stake can be used to roquet balls (there are variations to the method in which a player becomes a Rover). The rover is still subject to the same bonus strokes or roquet rules. If the rover hits a stake or is knocked into a stake, the rover ball is out of the game. The "deadness" rule applies to rover balls. Deadness is created when the rover has struck its second ball, whereupon it may not strike additional balls until it has run ANY wicket in ANY direction (or been roqueted, croqueted, or cannoned through any wicket in either direction) to remove deadness. VARIATIONS Dead Ball Option: Players are not allowed to roquet a ball more than once between wickets no matter how many turns may pass. This increases the difficulty, giving players fewer extra strokes. Poison: This game is usually played cut-throat (no teams). When a player does the complete course, instead of leaving the game, he becomes "poison". When he hits another ball, it goes out of play. When all players are eliminated, the final player left on the field is declared the victor. A twist to this game is that if the poison player goes through a wicket or hits a stake, he himself is eliminated.
There are about 88 calories in 1 potato croquette.
You cannot shallow fry croquette, however it can be baked while lightly coating with oil.
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here's how you get the recipe croquette:tap on a recipe what haven't yet made.make it and you should be rewarded with a recipe if you get a gold medalif you did not get a gold medal then you keep on trying.if you did not get croquette then you keep on doing the same method with different recipes until you get the recipe croquette
Baguette Raclette Croquette
A fried small round croquette with a liquid center
croquette, invented by a man named Football
# gâteau # tarte # croquette # morceau # pâtisserie
An aloo tikki is a potato croquette, a variety of food from the Indian subcontinent.
Do you mean a croquette? If so, they are fried rolls of bread usually containing mashed potatos. They burn your tongue when you eat alot of them right out of the pan.
Because when you deep fry them, any excess water could cause the potatoes to explode in the hot oil.