yes, but only by forward jumping
The easiest way to jump is by entering this code in the correct places. You could set the gravity but this way is easier. This will work in both the pro and lite put this code in you Create event of you player falling=false; //Variable for Falling hitting=false; //Variable for if you are hitting something grav=7; //Gravity movement=6; //Speed at which you move jump=0; //Used for jumping jumping=false; //If you are jumping or not space=false; //if space is pressed doublejumping=false //if doublejumping doublej=0; //for doublejumping put this code in you step event of you player //FALLING: if(!collision_point(x,y,ground,true,false) && !jumping && !doublejumping) //not touching ground, or jumping{ y+=grav; //Move down the number gravity grav=7; //Keeps gravity set falling=true; //says the player is falling } if(keyboard_check_pressed(vk_space)){ //if keypressed SPACE space=true //space=true. For other purposes } if(keyboard_check_released(vk_space)){ //if space not pressed space=false //space is false } if(space=true && jumping==false) //if space is pressed, and jumping is false{ jumping=true; //jumps space=false //space no longer pressed } if(space=true && jumping==true && doublejumping=false) //if space pressed, player jumping, and not doublejumping { doublejumping=true //doublejumps jumping=false //no more jumping } if(jumping) //if jumping is true{ y-=jump; //go up jump jump-=.5; //lower jump a little if(jump<0) && doublejumping=false //if jump is nil and not doublejumping { falling=true; //fall } if(jump<-10) { //if jump is below -10, set it to 10 jump=-10; } } if(doublejumping) //if doublejumping{ y-=doublej; //go up doublej doublej-=.5; //lower doublej a little if(doublej<0) { //is doublej is nil, fall falling=true; } if(doublej<-10) { //if doublej is below -10, set it to -10 doublej=-10; } } if(collision_point(x,y,ground,true,false) && falling) { //if touching ground and falling jump=10; //jump is 10, for next jump jumping=false; //No longer jumping falling=false; //no longer falling doublejumping=false //no longer doublejumping } if(keyboard_check(vk_left)) { //MOVEMENT. if left key is pressed x-=movement; //move left } if(keyboard_check(vk_right)) { //if right pressed x+=movement; //move right } if falling=false && jumping=true { //if falling is false, and jumping is true { doublej=10; //doublej is 10 } } Done. if you r having trouble download the example http://www.willhostforfood.com/users/warsome/doublejumpgrav.gmk
like a kangaroo jumping for joy
The future tense is will jump.
Yes, otherwise the game would never end! :) For that matter, a normal piece may also jump a king given that the king is further from the piece's starting side of the board - just the same as jumping other ordinary pieces. The only difference between a "man" (ordinary piece) and a king is that the king can move to any black square rather than only those "in front of" it.
They jump until they die or u scare them
Just a couple of inches.
they jump obviously!!!!! its called Mexican jumping beans :)
Because soccer balls are purple and they eats Mexican jumping beans
Maybe it could be dead* It could be turning into a moth It needs to be under light to jump *you need to mist it twice a week or it will die
Mexican jumping beans are not actually beans, but rather the seed capsules of a shrub. Inside the seed capsule, a larva of a small moth is present, and as the larva moves, it causes the bean to jump. The movement is a response to heat, which triggers the larva's muscles to contract, making the bean jump.
Jumping beans are the cocoons of a moth's larva known as Cydia deshaisiana. They usually feed on the leaves of plants of the Sebastiana genus, a shrub located on northern and central Mexico.
the present tense of jump is "am jumping"'am jumping' is present continuous.The horse is jumping over the fence.Present simple is 'jump/jumps'.She jumps on the bed everyday.We jump on the floor to wake my father
Mexico
Oh you get them from supermarkets!!
no
The past progressive tense of "jump" is "was jumping" or "were jumping", depending on the subject. For example, "He was jumping over the fence."