Score keeping in Bowling is as simple as adding up the number of pins that you knock down. As each player takes a turn they try to knock down all ten of the pins. Each player is given up to two opportunities to do this. The player will roll their bowling ball (find a bowling ball) down the bowling alley towards the pins in an attempt to knock pins over. The pins that are knocked down on this first attempt are counted and recorded. The pinsetter at the bowling alley will remove the pins still standing, clear the leveled pins, then return the standing pins back in place. The bowlers ball is returned and the bowler gets a second attempt at knocking the pins over. The bowler again rolls their ball down the alley to try and knock any remaining pins down. The number of pins knocked down on this second attempt is then recorded. The bowlers score is then the pins from the first roll, plus the pins from the second roll, then added to any previous score.
Example: X | 9/ | 81 | X | X | 53...
If you strike, you get 10 pins for that ball, plus the total pins for your next two shots added to your first frame. So since this person struck they automatically get 10, then they knocked over a total of 10 pins on the second two shots. Their total for the first frame would be 20. The fourth frame would add 10 pins for the initial strike, then 10 pins for the first ball and another 5 for the second ball. That frame would add 25 pins to your score.
If you spare, you add the number of pins you knocked down for that frame plus the pins on your next shot. So the second frame has 10 for the initial frame and adds 8 for a total of 18 pins added to the frame before it.
If you open you arent awarded any extra pins, you only add the number of pins you knocked down.
So if you score the beginning of this game, for each frame consecutively, you get:
X | 9/ | 81 | X | X | 53...
20 | 38 | 47 | 72 | 90 | 98...
Table Tennis is played as Best of Five ends, each end being up to eleven points. However the player must win by two clear points so if the match goes to ten all, someone must win 12-10 in order to win( or 13-11 etc)
score is kept on a point->game->set->match basis
----point scoring is as follows
"love/luv/0", 15, 30, 40, game
server score is said first, so if the server wins the first point the score if 15-0. if the server wins the next point the score is 30-0. if the server wins one more point the score is 40-0. Now if the server wins another point he wins the game, but if the returner wins 3 points before the server wins another, the score becomes 40-40, whichi is more often called "duece." Once the score reaches duece, there are two different ways to finish the game, the method should be agreed upon before the match starts
1. regular/ad scoring-- regular scoring means that at duece the next point doesnt win the match. instead, the winner of the point (lets say it was the server) gets "ad" which is short for "advantage." if the server has the ad, the score is announced as "ad in," while if the returner has the ad, the score is anounced as "ad out." ads are much like the score being 30-40 or 40-30 (the one with the ad has 40). if the person with the advantage wins the next point, they win the game, but if they lose it, it goes back to duece.
2. irregular/no ad scoring-- next point wins
----games, sets, and match
games are kept track by ones. if the server has 3 games and the returner has 4 then the game score is 3-4.
the standard set is to 6 games (a "pro set" is 8 games, the sets actually played in profesional matches are to 6). in a standard set if the score is 5-5, then it is win by two and to win you must get 7-5. If the score becomes 6-6 however, a tiebreak will be played. tie breaks will be discussed later.
to win the match, you must win sets best of x. Most matches are played best of 3, but in grand slams they are best of 5. For a best of 3 set match, if one player wins 2 sets, they win the match because the other player cannot get enough sets to win anymore. If the score in sets is 1-1, then a third set will be played unless you have agreed to play a match/super tiebreak instead of a third set. (note that in most junior tournaments, players may be forced to play a match tiebreak instead of a third if their are matches waiting to be put on courts, and if you are under the age of 18 in a junior tournament and have to play a third set, you are required to take a 10 minute break before you start your third set.)
---tiebreaks
there are two types of tiebreaks, a set tiebreak and a super or match tiebreak.
set tiebreaks are played to 7 points while match tiebreaks are played to 10 points. In both cases you must win by 2. There is no end to a tiebreak apart from someone winning, so in either case you could possibly end up with the score 100-100. (i have never seen of or heard of the score ever getting that high, but it does sometimes end up in the twenties, even still, this is not common.)
the serve switches on every odd point, so after the first person serves adn the point is played then his/her opponent gets the serve for two points, then it comes back to the original server for another two points and so on and so forth.
---switching sides during a match and taking water breaks
you switch sides every odd number of games. So when you have played a total of 1, 3, 5, 7, 9, etc games you switch sides.
you switch sides in a tiebreak every 6 points
You may take a water break at every side switch except during a tiebreak and when 1 game has been played. You take a water break at the end of every set, but do not switch sides.
I hope I'm not forgetting anything
good luck
The point of darts is to hit the middle, the bullseye. The more of those you get, the more points you get!!
In one darts game, Cricket, you have to get hit the following numbers three times each:
15
16
17
18
19
20
Bullseye
So, obviously, the way to win darts is to get a good aim and hit either the bullseye in a regular game or 15,16,17,18,19,20 and bullseye three times :)
There's also other versions not listed.
The Umpire will keep the score in a supervised game.
Deuce is where both players are on 40 in a match of tennis
Tennis consists of the best of two out of three
to score the winning number and the 0 will be duce
0-love 15 30 40-match 40 even = duce where it is advantage then match point
Dream Match Tennis happened in 2006.
Dream Match Tennis was created in 2006.
To keep score, call faults, and overall just monitor the game
It is a tennis score, meaning that the server has no points
we must look the people who help the gymnasts
Yes the receiver can score
A match