From Through the Looking Glass: White Pawn (Alice) to play, and win in eleven moves. 1. Alice meets R.Q. - R.Q. to K.R's 4th
2. Alice through Q's 3d (by railway) to Q's 4th Tweedledum and Tweedledee - W.Q. to Q.B's 4th (after shawl)
3 Alice meets W.Q. (with shawl) - W.Q. to Q.B's 5th (becomes sheep)
4 Alice to Q's 5th (shop, river, shop) - W.Q. to K.B's 8th (leaves egg on shelf)
5 Alice to Q's 6th (Humpty Dumpty) - W.Q. to Q.B's 8th (flying from R. Kt.)
6 Alice to Q's 7th (forest) - R.Kt. to K's 2nd (ch.)
7 W.Kt. takes R.Kt. - W.Kt. to K.B's 5th
8 Alice to Q's 8th (coronation) - R.Q. to K's sq. (examination)
9 Alice becomes Queen - Queens castle
10 Alice castles (feast) - W.Q. to Q.R's 6th (soup)
11 Alice takes R.Q. & wins
This is what Lewis Carroll said in his preface to the 1896 edition of Through the Looking Glass:
"As the Chess-problem, given on the previous page, has puzzled some of my readers, it may be well to explain that it is correctly worked out, so far as the moves are concerned. The alternation of Red and White is perhaps not so strictly observed as it might be, and the "castling" of the three Queens is merely a way of saying that they entered the palace; but the "check" of the White King at move 6, the capture of the Red Knight at move 7, and the final "checkmate" of the Red King, will be found, by any one who will take the trouble to set the pieces and play the moves as directed, to be strictly in accordance with the laws of the game."
For an illustration of the starting positions, follow the Related Link below
For an animated gif of the game, follow the Related Link below
Through the Looking Glass is about a seven year old girl, named Alice, who travels through the mirror in her drawing room into a peculiar place called the Looking-glass World. She meets several extraordinary people and participates in a life sized game of chess, in which she is a pawn. She travels through the Looking-glass World as a pawn moves up a chess board, until she eventually becomes a queen. The meal to celebrate her accession becomes quite chaotic and nightmarish, whereupon she wakes up, to discover that her whole adventure has been a dream.
Alice's encounter with the talking flowers occurs before her involvement in the chess game begins. In the Preface, Lewis Carroll describes the first 'move' as "Alice meets R.Q." So the flowers have no role in relation to the moves in the chess game.In early editions of Through the Looking Glass Carroll included a Dramatis Personae which cast the characters into the roles of the chess-pieces. In this two of the daisies are defined as white pawns and the rose, the tiger-lily and two more of the daisies are defined as red pawns. However, Carroll removed this from later editions and replaced it with a diagram and descriptions of the moves as it didn't actually fit with the action of the game as described in the book.For a list of moves in the game, see Related Questions, below.
In Lewis Carroll's second Alice book, Through the Looking-Glass, the Looking-glass world is set out like a giant chess board. The characters represent chess pieces; Alice starts out as a pawn, and the action in the story emulates the moves of a real chess game.
One of the best move generators for chess players looking to improve their game is Stockfish. It is a powerful open-source chess engine that can analyze positions and suggest strong moves.
The average chess game length in moves is around 40 moves.
You need to go through the portals in the following order: West, North, North, North. You can tell by looking at the icons - they resemble chess pieces and the moves they are allowed to make.
The detail that points to the theme that a person's path in life is predetermined in "Through the Looking-Glass" is the concept of the characters following a specific path like a chess game with predetermined rules and moves. Additionally, the characters in the story often encounter obstacles and challenges that they must overcome in order to progress on their predetermined paths. This reflects the idea that life may have predetermined challenges and obstacles that one must navigate through.
red
The king that moves to c2 in a game of chess is the White king.
The average chess game consists of about 40 moves.
There are no secret moves
There are 20 possible first moves in chess, 16 for pawns and 4 for knights.