The judge in "The Westing Game" saw similarities between the Westing mystery game and the game of chess in terms of strategy, 4 heirs representing different chess pieces, and the complex, multi-layered nature of both games. The judge noticed how each player - like chess pieces - had specific roles and moves to make in order to solve the mystery.
Judge Not was created in 1962.
Judge Building was created in 1888.
Judge Giant was created in 1989.
Judge Alvarez was created in 1996.
Hail the Judge was created in 1994.
Flowers for the Judge was created in 1936.
Judge Alex was created in 2005.
Arishem the Judge was created in 1976.
Judge Death was created in 1980.
Judge Rico was created in 2000.
Judge Guthrie was created in 1995.