Super Air Diver happened in 1993.
Super Air Diver was created on 1995-03-03.
Air Diver happened in 1990.
Moon Diver happened in 360.
Steel Diver happened in 2011.
Terra Diver happened in 1996.
Air Diver was created on 1990-03-09.
As the "diver" descends, air density inside the diver's capsule increases as it is compressed.
Holy Diver - video game - happened in 1989.
It depends on how deep the diver goes, and what air blend the diver is breathing. There are dive tables that state how long a diver can stay at a certain depth before requiring decompression. The basic recreational diver typically breathes either air or Nitrox. There are separate dives tables for air and Nitrox.
In a Cartesian diver, the air behaves as it does due to the principles of buoyancy and pressure. When the container is squeezed, the water pressure increases, compressing the air inside the diver. This increased pressure reduces the volume of air, making the diver denser than the surrounding water, causing it to sink. Releasing the pressure allows the air to expand, decreasing the diver's density, and making it buoyant again, allowing it to rise.
When you squeeze the sides of the bottle, you increase the pressure inside, causing the water level to rise and displacing the air in the diver. This added pressure compresses the air inside the diver, making it denser than the surrounding water. As a result, the diver becomes negatively buoyant and sinks. Once you release the pressure, the air expands, and the diver rises again.
The drag force exerted by the water on the diver rapidly decelerates the diver's speed after entering the water. This force opposes the motion of the diver and causes a quick decrease in speed. Additionally, the change in medium from air to water also affects the diver's speed.