A checkmate in Chess is when the king is checked and has no where to go. A stalemate is when the king is not in check and has nowhere to go and his other pieces(if any) also have no where to go. A stalemate is considered a draw. A checkmate occurs when a player's King is in danger of being captured by the other player's very next move and either the other player cannot move the king to a safe square, or cannot move one of his other pieces to block the capture or move one of his other pieces to capture the threatening piece. Checkmate ends the game with a win for the player checkmating the other player. Stalemate occurs when one player's king is not in check but the only legal move the king can make puts the king in check. Stalemate also ends the game but it counts as a draw.
Nothing - mate is just short for checkmate.
"CHECKMATE!!!!!!!"
"Two-Move Checkmate" (also known as "Fool's Mate") is the quickest possible checkmate in chess ; example consists of the moves :1. f3 e52. g4?? Qh4#
Checkmate is where your opponent can neither counter or evade capture - checkmate .
The chess term for a victory is spelled as one word, "checkmate".
1. f3 e5 2. g4 Qh4+ (checkmate) .
1. f3 e5 2. g4 Qh4+ (checkmate)
they would say checkmate if the king is trapped and cant get out that usually wins the game
The fastest way to checkmate the king is the Fool's Mate, which has the moves 1.g4 e5(e6 works too) 2.f3?? Qh4#.
cellmate checkmate playmate roommate schoolmate shipmate stalemate stablemate teammate workmate
The opponent can resign if he thinks his situation is unwinnable, though technically that's just ending the game early before an impending checkmate.
Scholars Mate is a 4-move checkmate. It goes like this:(1. e4 e5 2. Bc4 Nc6 3. Qf3 d5 4. Qxf7#)
The checkmate requiring the least moves in a chess game is called the "Fool's Mate", and only takes 2 moves. 1. f2f3 e7e5 2. g2g4 qh4#