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the coefficient of restitution is introduced by eulier
the coefficient of restitution for the perfectly plastic body is zero(0). the coefficient of restitution for the perfectly elastic body is one(1).
The coefficient of restitution is how you quantify bounciness or give bounciness a number, and you do that by dividing the bounce height by the drop height, then finding the square root of that. When you have more bounces you can find more than one coefficient of restitution!
0.54 TO 0.58
With a plastic impact, the coeffecient of restitution is 0. With an elastic impact, the coeffecient of restitution is 0<e<1. With an inelastic impact, the coeffecient of restitution is 1.
Batted Ball Coefficient of Restitution
A ball with a coefficient of restitution of 0. nhhfdxkjxv njolvfhcd
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Dribbling.
Bouncing a basketball up and down is called dribbling.
Physicists distinguish between elastic and inelastic (and partially elastic) collisions. If you mean "elastic", the coefficient of restitution is 1. If you mean "inelastic", the coefficient of restitution is 0.Why? Because that's how "elastic" and "inelastic" collisions are DEFINED. If all the kinetic energy is maintained, the coefficient (relative speed after collision, divided by relative speed before the collision) is 1 - i.e., no movement is lost. If it is zero, all the movement energy (relative speed) is lost.
If you drop both from the same height, the basketball goes higher, if properly inflated. It has a higher coefficient of restitution