it is 30 feet or something
23 ft. 9 in
23 ft and 9 in.
Far and near pointer is only introduced in turbo C compiler.When the pointer refers to an address in the same segment it is called near pointer, but when it refers to an address in another segment it is called far pointer.
20 feet and 9 inches
The college 3 pointer is exactly 2 feet away from the rim and corner threes are 1 feet
As the name suggests Pointer is used to point towards something ,here in this case it points to another variable and stored at a memory location. Pointer is a variable that stores address of another variable. Different Types of pointers are: 1)Dangling Pointers 2)NULL Pointers 3)This Pointer 4)Generic Pointer 5)Near Pointer 6)Far Pointer
Pointer is a variable that is used to store the memory address of another variable. There are differenr types of pointers: NULL pointer THIS pointer VOID pointer NEAR pointer HUGE pointer FAR pointer WILD pointer
On far pointers the comparison operators(== and !=) check the 32 bit value. While >, =,
Sure, constant integer values can be converted to far pointers, but I really don't know why should you do that:void far *ptr = (void far *)3;
its pointer created for high safety that cant be find by anyone.
Far Pointer is a pointer that is stored using four bytes (32 bits). The bytes are stored little endian or low to high order. A far pointer can access objects up to 16K in size in any memory area. Objects larger than 16K must be accessed using huge pointers This book is basic for c , download and Read this... must required !
It is a matter of the memory model you are using. On old or embedded systems, some memory was outside of the range of a normal pointer. If you have 4 megs of ram you need at least a 22bit pointer to see all of it. But let's say you only have a 16 bit pointer. This means you can only access the first 65K of ram. Odd as it may sound, this was a problem on old computers, and is sometimes an issue on embedded devices with limited processing power. The near and far classifications were a solution. Pointers are near by default. In my example above, the 65K of ram would be accessed with a near pointer. To get past that 16 bit limit, you need a far pointer. Thus: memory within the pointer's range is near. Memory outside of the range is far. Near pointer: char near * ptr; Far pointer: char far * ptr;A far pointer uses both the segment and the offset address to point to a location in memory. A near pointer in contrast uses only the offset address and the default segment. The far pointer can point to any location in memory, whereas the near pointer can only point to a nearby local address.Something that was important 20 years ago. Now you can forget it.
a 3 pointer
a two point shot is anything inside the 3 point line. anything outside the 3 point line is a you guessed it a three pointer ,and if you shoot from behind the half court line its a 4 pointer
It has to be a pointer all right.Regarding 'far' and 'near': forget it, simply use 'Large' data modell (or 'Huge').
A far pointer is 4 bytes; 2 bytes for the segment, and 2 bytes for the offset.Far and near pointers were used in older, obsolete environments based on the 8086/8088 architecture, such as Windows 3.x and DOS. Modern operating systems, such as Windows XP, Vista, or 7, on a newer processor such as a Core 2, use a linear space where the pointer is more correctly called a huge pointer - the terms near and far are no longer used.Note: sizeof (char far *) will tell you in bytes.
Never. 'near' and 'far' pointers are outdated by twenty years!
It all depends on where you shoot from. If you shoot anywhere inside the 3 pointer line during play, it will be counted as a 2 pointer. However, if you shoot outside of the 3 pointer line, then its counted as a 3 pointer. If you are fouled and get the shot in from the free throw line, you get 1 point.
In basketball, there is a 3 pointer line, beyond which a player gets 3 points instead of 2 if he nets. It gets more difficult to score when someone is standing far from the rim.
20 feet from the basketball rim.