answersLogoWhite

0

How do you get jumping beans to jump?

Updated: 9/17/2023
User Avatar

Wiki User

14y ago

Best Answer

put your finger on the verry end of the been and push it down so it goes up

User Avatar

Wiki User

14y ago
This answer is:
User Avatar

Add your answer:

Earn +20 pts
Q: How do you get jumping beans to jump?
Write your answer...
Submit
Still have questions?
magnify glass
imp
Continue Learning about Other Math

Can a little piece in checkers jump a king?

yes, but only by forward jumping


How do you make an object 'jump' in a Game Maker game?

The easiest way to jump is by entering this code in the correct places. You could set the gravity but this way is easier. This will work in both the pro and lite put this code in you Create event of you player falling=false; //Variable for Falling hitting=false; //Variable for if you are hitting something grav=7; //Gravity movement=6; //Speed at which you move jump=0; //Used for jumping jumping=false; //If you are jumping or not space=false; //if space is pressed doublejumping=false //if doublejumping doublej=0; //for doublejumping put this code in you step event of you player //FALLING: if(!collision_point(x,y,ground,true,false) && !jumping && !doublejumping) //not touching ground, or jumping{ y+=grav; //Move down the number gravity grav=7; //Keeps gravity set falling=true; //says the player is falling } if(keyboard_check_pressed(vk_space)){ //if keypressed SPACE space=true //space=true. For other purposes } if(keyboard_check_released(vk_space)){ //if space not pressed space=false //space is false } if(space=true && jumping==false) //if space is pressed, and jumping is false{ jumping=true; //jumps space=false //space no longer pressed } if(space=true && jumping==true && doublejumping=false) //if space pressed, player jumping, and not doublejumping { doublejumping=true //doublejumps jumping=false //no more jumping } if(jumping) //if jumping is true{ y-=jump; //go up jump jump-=.5; //lower jump a little if(jump<0) && doublejumping=false //if jump is nil and not doublejumping { falling=true; //fall } if(jump<-10) { //if jump is below -10, set it to 10 jump=-10; } } if(doublejumping) //if doublejumping{ y-=doublej; //go up doublej doublej-=.5; //lower doublej a little if(doublej<0) { //is doublej is nil, fall falling=true; } if(doublej<-10) { //if doublej is below -10, set it to -10 doublej=-10; } } if(collision_point(x,y,ground,true,false) && falling) { //if touching ground and falling jump=10; //jump is 10, for next jump jumping=false; //No longer jumping falling=false; //no longer falling doublejumping=false //no longer doublejumping } if(keyboard_check(vk_left)) { //MOVEMENT. if left key is pressed x-=movement; //move left } if(keyboard_check(vk_right)) { //if right pressed x+=movement; //move right } if falling=false && jumping=true { //if falling is false, and jumping is true { doublej=10; //doublej is 10 } } Done. if you r having trouble download the example http://www.willhostforfood.com/users/warsome/doublejumpgrav.gmk


What are some good metaphors for jumping?

like a kangaroo jumping for joy


What is the future tense of jump?

The future tense is will jump.


In checkers can a king jump a king?

Yes, otherwise the game would never end! :) For that matter, a normal piece may also jump a king given that the king is further from the piece's starting side of the board - just the same as jumping other ordinary pieces. The only difference between a "man" (ordinary piece) and a king is that the king can move to any black square rather than only those "in front of" it.