Yes, you can. The knight is the only piece that can "jump" over other pieces, whether they are your own or your opponent's. It can check an opposing king that is hidden behind other pieces because the knight cannot be "blocked" when it attacks.
In checkers, a player can jump their opponent's pieces diagonally forward if there is an empty space behind the opponent's piece. Players must make a jump if possible, and multiple jumps can be made in a single turn. If a player's piece reaches the last row on the opponent's side, it becomes a "king" and can move and jump in any direction.
no you have to wait till you next turn to kill it
Use the pieces of metal jutting out from the lighthouse to jump on and quickly ascend to the top.
The board is set out with all the holes filled except the centre hole. You need to choose a piece to start. This piece must then be able to jump over one other piece and land in the centre hole beyond. The piece you jumped over is then removed from the board. Choose another piece, that can jump over an adjacent piece to land in one of the two holes you have now on the board. Again remove the piece you jumped over. Continue in this way choosing a piece that can jump over an adjacent piece to land in a hole next to the piece you jumped over and remove the pieces you jumped over at each turn. You can only perform jumps left to right or up and down - not diagonally. At the end of the game, you must try to get no pieces left on the board, except the last piece, which, after 'jumping' must land in the centre square to win .
Meta knight is a playable character when you first turn on the game.
Sometimes they turn into corpses.
In Chinese checkers, a player can jump over their own or opponent's pieces in a straight line to an empty space directly beyond. Multiple jumps can be made in one turn, but each jump must be in a straight line and follow the same rules. The goal is to move all your pieces to the opposite triangle before your opponents do.
There is no Passe jump, if you turn it, it would be a peruette.
The Knight moves in an "L" shaped pattern ~ see the related link below to further information regarding the movement of the Knight .
you cant
you walk on the thermostat until the ball in the center of it turns red. this will make the heat vent turn on(in cjs room) and you will be able to jump on pieces of trash and get on cjs bed.
Turn 45 degrees away from the object you are trying to strafe jump to. Run forward, turn towards object, and jump. If you do not perform these maneuvers fast enough, it will not work.