Kernel smoothing uses stats::ksmooth()
to smooth out existing vertices
using Gaussian kernel regression. Kernel smoothing is applied to the x
and
y
coordinates are independently. Prior to smoothing, smooth_densify()
is
called to generate additional vertices, and the smoothing is applied to this
densified set of vertices.
smooth_ksmooth( x, wrap = FALSE, smoothness = 1, bandwidth, n = 10L, max_distance )
x  numeric matrix; 2column matrix of coordinates. 

wrap  logical; whether the coordinates should be wrapped at the ends, as for polygons and closed lines, to ensure a smooth edge. 
smoothness  numeric; a parameter controlling the bandwidth of the
Gaussian kernel, and therefore the smoothness and level of generalization.
By default, the bandwidth is chosen as the mean distance between adjacent
points. The 
bandwidth  numeric; the bandwidth of the Guassian kernel. If this
argument is supplied, then 
n  integer; number of times to split each line segment for

max_distance  numeric; the maximum distance between vertices for

A matrix with the coordinates of the smoothed curve.
Kernel smoothing both smooths and generalizes curves, and the extent of these
effects is dependent on the bandwidth of the smoothing kernel. Therefore,
choosing a sensible bandwidth is critical when using this method. The choice
of bandwidth will be dependent on the projection, scale, and desired amount
of smoothing and generalization. The are two methods of adjusting the
bandwidth. By default, the bandwidth will be set to the average distances
between adjacent vertices. The smoothness
factor can then be used to adjust
this calculated bandwidth, values greater than 1 will lead to more smoothing,
values less than 1 will lead to less smoothing. Alternatively, the bandwidth
can be chosen manually with the bandwidth
argument. Typically, users will
need to explore a range of bandwidths to determine which yields the best
results for their situation.
This function works on matrices of points and is generally not called
directly. Instead, use smooth()
with method = "ksmooth"
to apply this
smoothing algorithm to spatial features.
The kernel smoothing method was inspired by the following StackExchange answers:
# smooth_ksmooth works on matrices of coordinates # use the matrix of coordinates defining a polygon as an example m < jagged_polygons$geometry[[2]][[1]] m_smooth < smooth_ksmooth(m, wrap = TRUE) class(m)#> [1] "matrix" "array"#> [1] "matrix" "array"# lines can also be smoothed l < jagged_lines$geometry[[2]][] l_smooth < smooth_ksmooth(l, wrap = FALSE, max_distance = 0.05) plot(l, type = "l", col = "black", lwd = 3, axes = FALSE, xlab = NA, ylab = NA)# explore different levels of smoothness p < jagged_polygons$geometry[[2]][[1]] ps1 < smooth_ksmooth(p, wrap = TRUE, max_distance = 0.01, smoothness = 0.5) ps2 < smooth_ksmooth(p, wrap = TRUE, max_distance = 0.01, smoothness = 1) ps3 < smooth_ksmooth(p, wrap = TRUE, max_distance = 0.01, smoothness = 2) # plot par(mar = c(0, 0, 0, 0), oma = c(10, 0, 0, 0)) plot(p, type = "l", col = "black", lwd = 3, axes = FALSE, xlab = NA, ylab = NA)par(fig = c(0, 1, 0, 1), oma = c(0, 0, 0, 0), new = TRUE) plot(0, 0, type = "n", bty = "n", xaxt = "n", yaxt = "n", axes = FALSE)legend("bottom", legend = c("0.5", "1", "2"), col = c("#E41A1C", "#4DAF4A", "#377EB8"), lwd = 3, cex = 2, box.lwd = 0, inset = 0, horiz = TRUE)#> [1] "XY" "POLYGON" "sfg"#> [1] "XY" "POLYGON" "sfg"