Double king pawn openings (1. e4-e5) also called open games Double queen pawn openings (1. d4-d5) also called closed games Semi-open games (1. e4-any Black move other than e5) Indian opening (1. any White move other than e4 or d4)
The center of a chess board are the d4, e4, d5 and e5 squares. These are the most important squares to have control over in most openings and during the game.
shortest possible checkmate was 2 move it is unknown who it was but it started with white moving g2 pawn to g4 black moves e7 pawn to e5 white moves f2 pawn to f3 black move queen from d8 to h4 diagonally
G3 D4 A4 E5 if you don't know what those mean, this link will help you out! http://piano.about.com/od/lessons/ss/pitch-notation-systems.htm Hope this helps!! =)
When a move is written down, the first capital letter shows which peice has moved King = K Queen = Q Rook = R Bishop = B Knight = N Pawn = no notation It then shows which square it moved to. c4 (a pawn moved to c4) Ne5 (a knight moved to e5) OTHER NOTATION x = capture (Nxe5) + = check (Rh7+) # = checkmate (Qa4#) = = promotion (e8=R) ep = en passant 0-0 = castles kingside 0-0-0 = castles queenside
The kings gambit is an opening characterised by the moves e4, e5, f4. It is the end position after these three moves which makes the opening the kings gambit. If the opponent does not initially comply, for example by playing the french defence e6, then the kings gambit cannot be played. Nevertheless, you may still be able to transpose into a kings gambit in some lines, for instance e4 d6 nc3 e5 f4.
B5 D5/E5 G5\F#5 D5 D5/E5 E5 B5/E5 G5\F#5 D5 D5/E5 E5 Chords; E/D/B
Typically, there are four widely accepted (and most common) opening moves for white. They are e4, d4, c4, and Nf3. We will consider each below, as well as some possible alternatives to these moves. In general, the goals of the opening are to attack and/or occupy the center, develop the pieces (especially the knights and bishops) and increase mobility of the pieces, prepare defenses for your king (often through castling), and preparing your attack on your opponent.King's Pawn Opening (1. e4)In the King's Pawn Opening, white plays aggressively - opening lines for the queen and king's-side bishop, attacks and occupies the center, and prepares for d4 later on to develop a classical center.Black has several responses to e4 which are in approximate order of popularity c5, e5, e6, c6, d6, d5, g6, Nf6, or Nc6. The first, c5, leads to the popular Sicilian Defense. Through this opening, white and black both play aggressively in an attack-counterattack style. A typical second move might be 2. Nf3 Nc6.The second, e5, leads to several popular variations, most notably the Ruy Lopez (or Spanish) Opening - 1. e4 e5 2. Nf3 Nc6 3. Bb5. The Ruy Lopez if often countered with the Morphy Defense 3... a6. Other variations of 1. e4 e5 typically include King's Gambit, Vienna Game, Bishops Opening, and Center Game.The move e6 leads to the French Defense which prepares for the later d5.Queen's Pawn Opening (1. d4)Typical responses to 1. d4 are 1... d5 and Nf6. Also, the Dutch Defense 1... f5 is frequently used. Generally, the Queen's Pawn Opening invites a more closed game (as compared to the King's Pawn Opening's more open, tactical games). Also, d4 tends to be used less frequently, especially be amateur players. Finally, there are generally less traps and pitfalls with d4 based opening when compared to e4 openings. Usually moves which appear natural have no serious ramifications.English Opening (1. c4)The English Opening is very versatile and easily transposes into other openings. For example, 1... e5 leads to a Reversed Sicilian position, and e6 usually leads to the Queen's Gambit Declined. Typical responses by black are 1... Nf6, e5, e6, c5, g6, c6, or f5. The move 1... c5 leads to the symmetrical variation, which is often considered quite difficult to play.Nf3 OpeningThis opening is also quite versatile, particularly allowing white to either transpose or not transpose into various variations. This can be a useful tactic for avoiding certain positions while inviting others. White keeps the tempo and his position while waiting for black to provide more information as to how the opening will go before committing to a line. Generally e5 lines are avoided (as the knight can take the pawn), so more typical are d5 lines and sometimes c5 lines. Frequent responses by black include Nf6, d5, c5, and g6.Other OpeningsOther openings for white are typically considered dubious and for some mistakes. The moves 1. a4, h4, Na3, Nh3 are generally considered mistakes. The moves 1. a3, b3, b4, c3, d3, e3, f4, g3, and Nc3 are generally considered playable, and occasionally used as tactics for white. Black responses to these moves are usually e5 or d5 depending on the specific circumstance.
If an attacking piece moves to a square occupied by an opposing piece, the opposing piece is removed from the game ("captured") and replaced by the attacking piece. While knights, bishops, rooks and queens all capture by exactly the same means as they move to unoccupied squares, the pawn is an exception. Pawns may not capture by advancing forwards (as in their normal movement), only by advancing diagonally forwards. That is to say, a white pawn on e4 may not capture a black piece on e5, it can only capture black pieces on d5 and f5. A further exception applies to pawns in the case of an en passant capture. A pawn which has advanced two squares on its first move may be captured by a pawn on the same rank and an adjacent file as if the original pawn had only advanced one square. However, this capture is only legal immediately after the pawn makes the two square advance. For instance, with a black pawn on e4, white moves his pawn from d2 to d4; black may capture the pawn on d4 by moving his pawn from e4 to d3. This is to prevent pawns from being able to pass each other without risk of capture. Finally, of course, the king may not capture a piece which is defended, as this would be moving into check. Similarly, captures which expose the king to check are illegal. For instance, black rook on h3, black bishop on g3, white pawn on h2, white king on h1. White cannot play hxg3, as this would expose the king to check from the rook.
1. f3 e5 2. g4 Qh4++ Here are what the symbols mean: ++ Checkmate Q Queen h4 Where it moves or pawn move
Hobart is the state located at E5